Pitch Crashers — Privacy Policy

Effective date: June 12, 2026 · Developer: Endue Games

Pitch Crashers ("the game") is developed by Endue Games ("we", "us"). This policy explains what data the game handles, why, and what your choices are. The short version: the game has no account system and never asks for your name, email, or contacts. It works offline. The data that does leave your device goes to three service providers — Google (ads), Unity (leaderboards, cloud backup, purchasing infrastructure), and your app store (payments) — and is listed in full below.

Summary

DataPurposeProcessed by
Advertising identifier (GAID / IDFA, where permitted), IP address, device information, ad interaction events Showing rewarded and interstitial ads; fraud prevention; (with consent) ad personalization Google AdMob
Anonymous player ID (random, generated on first launch) Leaderboards and cloud backup without an account Unity Gaming Services
Nickname you choose, best score, selected nation The public global leaderboard Unity Gaming Services
Game progress (scores, coins, unlocks, settings) Saved on your device; backed up to cloud save tied to your anonymous ID Your device + Unity Gaming Services
Purchase receipts (product, time — never card details) Delivering in-app purchases and recovering unfinished ones Apple App Store / Google Play, Unity IAP
Crash reports (device model, OS version, technical stack trace) Finding and fixing crashes Unity Cloud Diagnostics

What we do NOT collect

Advertising (Google AdMob)

The game shows optional rewarded ads (you choose to watch them for in-game benefits) and occasional interstitial ads, served by Google AdMob. To do this, Google may collect and process your device's advertising identifier, IP address, device and app information, and ad interaction events, as described in Google's Privacy Policy and How Google uses information from sites or apps that use our services.

Leaderboards, cloud backup, and purchases (Unity Gaming Services)

The game uses Unity Gaming Services (Unity Technologies) for its global leaderboard, cloud backup of your progress, and in-app purchasing infrastructure. On first launch the game signs in anonymously: Unity generates a random player ID that is not linked to your identity. Unity's processing is described in the Unity Privacy Policy.

In-app purchases

Purchases are processed entirely by Apple's App Store or Google Play. We never see or store your payment details. The game receives only a purchase receipt (which product, when) so it can deliver what you bought and recover any purchase that did not finish. Delivered purchases (and the permanent ad-removal every purchase includes) are recorded in your local save file.

Notifications

The game can schedule local reminders (for example, that a daily reward is ready). These are created and stored on your device only — no notification data is sent to any server. Notifications are optional: the game asks for permission first, and you can disable them in your device settings at any time.

Crash reporting

If the game crashes, a technical report (device model, operating system version, and the crash stack trace — no gameplay or personal data) is sent to Unity Cloud Diagnostics so we can find and fix the bug. These reports are not linked to your leaderboard identity.

Data stored on your device

Your progress, settings, and purchase flags are stored in a local save file on your device. Deleting the app deletes this file. The game is playable offline; without a network connection, ads, the leaderboard, and cloud backup are simply unavailable.

Legal bases (EEA/UK)

Your rights

Depending on where you live (including under the GDPR and the California Consumer Privacy Act), you may have rights to access, correct, delete, or receive a copy of your personal data, and to object to or restrict certain processing. Because we hold almost nothing about you, the practical paths are:

California residents: we do not sell personal information for money. To the extent serving personalized ads is considered "sharing" under California law, you can opt out via the choices above. We do not knowingly collect data from children (see below), and we honor applicable opt-out preference signals where required.

Children

Pitch Crashers is not directed at children under 13 (or the equivalent minimum age in your country), and we do not knowingly collect personal data from them. Where consent dialogs appear, age-appropriate handling is delegated to Google's consent and ad-serving systems. If you believe a child has provided personal data through the game, contact us and we will delete it.

Security and retention

Data in transit to Google and Unity is encrypted (HTTPS). We retain nothing on our own servers — we do not operate any. Leaderboard entries and cloud saves persist with Unity until you ask us to delete them or the service account is removed. Google's ad-data retention is governed by Google's policies.

Changes to this policy

If the game's data practices change (for example, if an analytics service is added in an update), this policy will be updated at this URL and the effective date revised. Material changes will be highlighted in the game's store release notes.

Contact

Endue Games
Email: [email protected]

Plain-language recap: no account, no camera, no email, no selling data. Ads come from Google under your consent choices; your nickname and score appear on a public leaderboard; purchases go through your app store; everything else lives in a save file on your phone.